|商品名稱：||Sitni Sati FumeFX v5.0.3 for 3ds Max 2014-2020 -老牌動力流體模擬軟件|
- 回上一頁您可能感興趣：Sitni Sati FumeFX v5.0.3 for 3ds Max 2014-2020 -老牌動力流體模擬軟件Sitni Sati FumeFX v5.0.3是Autodesk 3ds max強大的流體動力學插件，專為模擬和渲染逼真的火災，煙霧，爆炸和其他氣體現象而設計。擁有無與倫比的捕捉流體氣體行為，微妙和複雜性的能力，它在視覺效果藝術家，遊戲開發商，可視化專業人士和其他需要最大現實主義的人中受到青睞。FumeFX在其第五個版本中引入了工作流程改進，重新設計了模擬核心，並承載了一系列獨特功能，讓藝術家創造出前所未有的全新效果。支持3DS MAX 2014/2015/2016/2017/2018/2019。它已被用於為許多重磅炸彈創造視覺效果。包括諸如Dr. Strange，Thor，Roland Emmerich's 2012，雨果，幽靈騎士：復仇之魂，牧師，天際線，Suckerpunch，蜘蛛俠3，X戰警起源：金剛狼，超人歸來，鋼鐵俠等等。
FumeFX is a powerful fluid dynamics plugin-in for Autodesk 3ds max, designed for simulation and rendering of realistic fire, smoke, explosions and other gaseous phenomena. Unrivalled in its ability to capture the subtlety and complexity of fluid gas behavior it is favored among visual effects artists, game developers, visualization professionals and everyone else who demand the utmost in realism.
Fume FX is our goto package for all of our atmospheric needs. FumeFX's quality and speed are unparalleled in any other package. Our cinematics rely on FumeFX's ability to provide amazingly realistic, highly detailed, fantastic simulations which help bring Blizzard's worlds to life. Without it, our Director's vision would often be unachievable in any reasonable time frame. We're confident that whatever effect is demanded of us, FumeFX will be there to help us make it happen.
Features and SitniSati FumeFX:
-accurate simulation and high natural gas phenomena such as explosions, smoke
-Full support for more versions of DS Max from 2013 to 2018
-The new feature using PDC bits
-Good size for a plug-in graphics and animation
-The new multi-view feature preview
OS:Windows 8 64-bit and Windows 10 64-bit.
Memory:minimum of 8Gb memory are recommended.
CPU:Processors with at least SSE 4.1 are required.
-3ds Max® 2020 support.
-Added Multiview option.
-Added Arnold light approximation to the FumeFX GPU Viewport.
-Changed default option for Show Fire and smoke in viewport which are now enabled by default.
-Fixed Playback From/To parameter change didn't trigger viewport refresh.
-Fixed Viewport update bug when switching cache files.
-Fixed viewport update bug. In a newly created scene create grid and run simulation. Perspective viewport point display didn't work until the viewport was rotated.
-Fixed 3ds max crash if you pick Arnold Light from FumeFX Light pick dialog.
-Added option to use the FFX4 Solver.
-Added ability to select tyFlow particles from Particle Source.
-Added support of tyFlow's float and vector particle channels for the Interpolation controllers.
-Fixed FumeFX Wind didn't show parameters inside the Track View
-Fixed bug where VDB files with conservative advection and sub-steps didn't retime properly.
-Fixed MXS that was broken pre 3ds max 2019
-Changed Default Vorticity II values. New default for Strength is 0.9 and for Vortices Scale is 0.01.
-Changed MXS GetPath() that will now return extension as well.
-Fixed bug that caused Arnold renderer to hang if two or more FumeFX grids were in the scene.