|商品名稱：||Solid Angle Cinema 4D To Arnold v2.5.0 for Cinema 4D R18-R20 Win/Mac-C4D阿諾德渲染器插件|
- 回上一頁您可能感興趣：Solid Angle Cinema 4D To Arnold v2.5.0 for Cinema 4D R18-R20 Win/Mac-C4D阿諾德渲染器插件阿諾德是一款高級的蒙特卡洛光線追蹤渲染器，專為長篇動畫和視覺效果的要求而編寫。最初與索尼影業聯合Imageworks開發，現在是他們的主要渲染器,阿諾德用於全世界超過300個工作室，包括ILM,Framestore, MPC, The Mill和Digic Pictures。阿諾德是主要的渲染器在多的電影。可作為一個獨立的渲染器運行在Linux,Windows和Mac OS X,或者作為Cinema 4d r19，Maya, Softimage, Houdini 和 Katana插件。
Solid Angle Cinema 4D To Arnold v2.5.0 for Cinema 4D R18-R20 Win/Mac
Arnold is an advanced Monte Carlo ray tracing renderer built for the demands of feature-length animation and visual effects. Originally co-developed with Sony Pictures Imageworks and now their main renderer, Arnold is used at over 300 studios worldwide including ILM, Framestore, MPC, The Mill and Digic Pictures. Arnold was the primary renderer on dozens of films from Monster House and Cloudy with a Chance of Meatballs to Pacific Rim and Gravity. It is available as a standalone renderer on Linux, Windows and Mac OS X, and is accessible through plug-ins for Maya, Softimage, Houdini and Katana.
Seamless integration with C4D: objects (instances, cloners, deformers, generators), MoGraph geometry, hair and splines.
Support for both native particles and Thinking Particles.
The fastest interactive rendering (IPR) of all Arnold plugins, allows parameter changes to be rapidly previewed without interrupting your work.
Arnold Shading Network Editor, a node-based material editor.
A comprehensive list of shaders and utilities, including vertex maps and per-face materials.
Volume rendering with OpenVDB.
Deferred, render time generation of geometry with the Arnold procedural node.
Native linear workflow.
Team Render, including single-frame distributed rendering.
Support for third party plugins like X-Particles and Turbulence FD.